In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow. The cause is unknown and all contact with the town is lost. The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.
(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)
‘You are freed from all cares brothers and sisters! All worries! All need to toil and labour for the baron’s taxes, in the guild’s fields and for the peddler’s wares! All the drink you could ever need!’
Final words of an extremely drunk hedge conjurer by name of Oates Greenlock.
An obviously wealthy and beautiful woman contracts the PC’s to solve a missing persons case. The missing person is her younger sibling, a teenage boy.
Lazarus Lightward waits in the town of Lockmour - he desires the Whitebone tomes to study demons and learn their weaknesses. Will the party help him out?
When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.
"I knew Lwausf would be angry when we banished him, but I didn't see the whole undead-bearman-projectile thing coming. Looking back it was kind of inevitable. "
Prince Gorim, Lord of the Mounatian Hall at Silverspike
side-quest-ish and open-ended to be sure.
"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."
- Fitchinger the Great
100 word Plot
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
"A demonic plant? Don't be daft, go research something useful to society."
"But-but the p-plant! It's evil! It must be destroyed!"
"Now the flowers bloom all year round thanks to the most holy Spirit of Urban flora. It just takes a little blood."
How hard is it to despatch a troublesome swan? A lot harder then you might think.
Food, fun, and a mummy!
A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.
This random-roll chart is designed for those times when a player unexpectedly misses a game session. What is their character doing while everyone else is out on an adventure?
I’m inviting anyone who has a short plot , set in some sort of wilderness, to post it here.
Buttons, how could you?
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?