The PC’s find themselves thrust into a whole new world during what they had thought would be a boring trek through the plains…
By Decree of her Royal Majesty, the possession, ownership, or consumption of any alcoholic substance has been henceforth been declared unlawful, and said violators of the Queen’s will shall be subject to punishment.
The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.
In the middle of Noplace, which is just a bit south of NoWhere, there is a village. It seems calm, almost deserted. Eventually the furitive glances from boarded windows, people scurrying off the streets, and a few toughs keeping a careful eye on the strangers, will express the tension that can be cut with a knife.
Most unexpectedly, an omen of fire appears in the sky, bright in the darkness, visible during the day, panic ensues…
Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.
When a falling meteor strikes a superstitious world…
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…
Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.
Floating cities, legendary spells, sinking islands, and a missing king.
In the wake of the old king’s murder and an ambassador’s summary execution, two rival kingdoms are prepared to fling themselves into a terrible war.
If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.
The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…
The characters are wasps from the devastated nest of Ys’drktha. The other survivors from the cataclysm are being held and tortured in the pits of the neighbouring Ak’thaan nest, being slowly dismembered and eaten by drone wasps or fed to the writhing masses of larvae.
Needed-An ethical character with a long history of promiscuity and/or, preferably, a past love relationship.
The conclusion to “The Blue Books: Part I”, in which the characters are arrested, condemned to death, escape, find out the awful nature of the Blue Books and must face the arch-Necromancer Alcylar Ahem Zed in his Ziggurat Maze. And they might just be in for a surprise…
Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d’Ars (the Crimson Mace) and L’Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city’s businesses, providing security for their members, but causing sectarian tensions between communities.
The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown…
Herbalist in the group mistakes one plant for another and mistakenly poisons the group. Not to death, but pretty darn ill with recurring symptoms until the cause and cure are realized. (Local people may be able to help rather easily. "You ate Dragon's Rot you fool, looks and smells just like mint except it has these small thistles on the root. Only grow in the Hornwood Forest, that must be where ya got them. Eat this and you will feel better in 4 hours."
2xp
Set in a heavily wooded kingdom of reknown werewolf hunters.
A princess on a hunt goes missing. Rumors of a new, more fierce werewolf surface. The party needs to find the princess before she or her seven month pregnancy are in danger.