An enigmatic ship arrives through the mists…
Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters. The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.
There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.
War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.
Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?
On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.
They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.
While in a deep forest a fairy will take a liking to one of the players.
They awaken with the tilt of a ship on the open sea. Any glimpses they see of the water is an endless expanse of blue. They are chained at their wrists and ankles with the chain going through an eye hook in the floorboard and then connecting them to their bench mate. A stowed oar is resting in front of them ready to be deployed. Life as a galley slave can be hard.
An outlying village is actively searching the nearby city for mercenaries to help them protect their village.
Armed city guards came into the tavern quickly, and efficiently blocked all the exits. He announces to the chosen that they have just been inducted into the city guard and are hereby ordered to serve their city.
Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.
Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.
Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.