Dungeon ideas for inspiring role-playing and drama.
A time of flags and feasts…
Pumpkintown, The Strawberry Festival, Fall Days - small town festivals are as varied as the small towns that host them, and just as colorful.
The city has a thousand stories - and here are a few of them..
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
I will sail my vessel, until I happen upon…
You’re walking through the forest when you encounter…
How many roads must a man walk?
Why isn’t this working!?
Maybe this human is too weak.
So find more humans to test it on!
The Demon Archivist, organizer of Hell’s Caravan
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
Each year, One member of the two sides of the tribe is chosen to Acend. It is a deep ritual used to maintain the contact the tribe has with its two gods. Sometimes, you gotta go out with a bang.
Winter time is a wonderous time for adventure.
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…
A forest full of danger where the danger is not at all where the PCs expect it to be.
The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…
A town with rather strange inhabitants is in need and offers a moral decision for the party…
One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight.
Plots for use with the Old Kingdom setting.
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.