...and I'm going to fucking give it to them. (Note: This submission is largely so I don't forget the details of this plan once I'm less pissed off.)
Five heirs. Five years. One crown.
The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
You think the zombies are bad? Wait till you meet their masters!
A valiant group of adventurers who work for the crown to protect the peoples of the Northlands from threats that the guard cannot, or will not handle.
A magical catastrophe that changed the world of Kalimon forever
Wilhelm the Courageus they used to call him. He used to have it all. People would cheer as he rode down the street, clad in the specialized full-plate armor that the Knights of Trul wore. But no this is no more. Now Wilhelm is a nothing. People would jeer if he walked down the street, which is why Wilhelm waits in the background- until, that is, the day of his plot comes to fruition and his revenge is gained. For Wilhelm has launched a conspiracy to gain the thing that matters most to him, has brought to bear a plot through all of his means, and is a man with a plan.
An event that changed the Dragon Empire forever
“So…. Um….. your all sitting around in the inn and…..”
"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"
One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
What once existed is now shards of reality, floating in the sea of conflict...
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.