You’ll never eat in this town again.
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
In every great film, the seed of a corny adventure can be found…
On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.
Then the night falls…
An impious old mariner feels the lure of wanderlust. He leaves his family and home, but have the gods forgiven his blasphemy?
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.