A sorcerer with evil intentions or just a murderer waiting for another fool?
At a crossroads, the characters come across a trio of thick poles set into the ground, just outside the overlapping roads.
"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.
The forest is too large for just one person to forage…
When a stranger warns of demonic activity, should you take him at his word?
- "Course heading, Captain?"
- "Second star to the right and straight on ‘til morning."
‘Come in my friend, be seated with your fellows. I am Ruufon and I hope your sleeptravel has refreshed you and washed away the weariness of your wanderings…’
When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
The mountains are often a desolate place, but not without dangers, or opportunities.
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
I will sail my vessel, until I happen upon…
You’re walking through the forest when you encounter…
How many roads must a man walk?
The Demon Archivist, organizer of Hell’s Caravan
On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.
They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.