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manfred
November 24, 2007
Hits: 5836
Comments: 9
Ideas: 18
Votes: 2 / 4.750000
The spaceborne campaign    Plots  (Travel)   (Campaign)

A collection of plot hooks for a game on the road, or more precisely, on the route.

Ancient Gamer
October 28, 2005
Hits: 16933
Comments: 12
Ideas: 1
Votes: 3 / 4.500000
The Prophecies of Hope    Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

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You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 3xp


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