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slartibartfast
July 15, 2009
Hits: 1530
Comments: 12
Ideas: 0
Votes: 3 / 4.166667
Creepers Tavern    Plots  (Mystical)   (Side-Quest)

Food, fun, and a mummy!

Kassil
February 9, 2009
Hits: 2890
Comments: 16
Ideas: 0
Votes: 8 / 4.125000
Holding Back the Night    Plots  (Mystical)   (Side-Quest)

A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.

valadaar
September 12, 2007
Hits: 721
Comments: 1
Ideas: 0
No votes
Of Pines and Roses Standalone    Plots  (Mystical)   (Side-Quest)

A hazardous climb for a wonderous cure

valadaar
July 26, 2007
Hits: 18097
Comments: 30
Ideas: 6
Votes: 10 / 4.750000
Chards Folly    Plots  (Mystical)   (Side-Quest)

A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.

ilya
January 21, 2005
Hits: 7620
Comments: 16
Ideas: 0
Votes: 13 / 4.230769
Misty Mountain Hop    Plots  (Mystical)   (Side-Quest)

a clan of Mountain giants believe a human mage can lead them to victory against the slightly superior Mist Giants of a neigboring mountain…their ancient cave drawings (think Bayern Tapestry on cave wall) tell them so…

DaWergyling
November 25, 2002
Hits: 6698
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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