‘You are freed from all cares brothers and sisters! All worries! All need to toil and labour for the baron’s taxes, in the guild’s fields and for the peddler’s wares! All the drink you could ever need!’
Final words of an extremely drunk hedge conjurer by name of Oates Greenlock.
One can only defeat so many villains that want to "cover the world in darkness" before one starts to look for a different flavor of horrible.
EVIL JUST GOT EMO!
The lost story of the pommel stones.
This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
The story of a castle where time and the sound of piano intertwines
More annoying than fairy fire ever was. And much more deadly.
Food, fun, and a mummy!
A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.
A hazardous climb for a wonderous cure
A second chance
The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
The Great Bell has been rung, and the Tribe of Talna has been summoned. Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.
A wrong turn in an other wise well meaning curse leaves the PC’s in a tight spot…
In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races. One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Shadows gather…and linger.
The Age of Vog…The Unending Winter of Discontent, The Epoch of Smoke and Ash.
According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.