"What do you mean the vault is empty?!"
"Just that, sir. It's empty."
"There was a half tonne of gold coins in there! Did you see a cart? Any orcs or ogres? A dragon?! It's not like it just got up and walked away!"
The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
A man approaches you with a proposition; a cult that seeks to only protect the weak; plots mingling and causing destruction.
Death, it seems, shall stalk the land of Merthia tonight- unless, of course, the PCs can stop it.
A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...
The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas
UAC Scientists have discovered a strange artifact on the surface of Phobos. They wish to transport it to an 'off-the-radar' base above Saturn's moon, Titan, but fear that space pirates may have gained intel on the artifact. Additional protection is needed; this is where you come in!
A Cosmic Era, Event Horizon/Doom-influenced Plot, for the optional Occult Brotherhood quest.
Lazarus Lightward waits in the town of Lockmour - he desires the Whitebone tomes to study demons and learn their weaknesses. Will the party help him out?
When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.
An explorer gone missing. A king in panic. A treasure to find.
Welcome to the Craggy Peaks. We hope you don't freeze to death.
That would mean we couldn't... play.
Lavish glade and lush green field,
Wizen'd oaks; to the blight all yield.
Weeping trees of crimson blood,
the Fields of Flesh turn life to mud.
Will you tread and smile and sleep
where devils dance and angels weep?
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
How hard is it to despatch a troublesome swan? A lot harder then you might think.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.