Hall of Honour Featured

  • You are challenged to go find a Plot worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Plots » Hired » EncounterView GoldenView HoHNorm

Kassy
June 10, 2014
Hits: 399
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
The Omen    Plots  (Hired)   (Encounter)

An ominous emblem begins appearing in tapestries, paintings, engravings, streets, etc. across the town or city in which the players are staying.

Siren no Orakio
March 25, 2007
Hits: 3026
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Baiting the Trap    Plots  (Hired)   (Encounter)

One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…

Siren no Orakio
March 13, 2007
Hits: 3168
Comments: 7
Ideas: 0
Votes: 6 / 4.000000
The Assault on Kerrengen Keep    Plots  (Hired)   (Encounter)

War has begun, and the troops have begun to move. Lying on the border between Esteov and the God’s Spine Mountains, Kerrengen Keep secures the main source of fresh water for the capital of Esteov, Lake Kerrengen.

Dom
January 7, 2005
Hits: 4811
Comments: 8
Ideas: 0
Votes: 8 / 1.875000
Becoming a druid    Plots  (Hired)   (Encounter)

In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…

Cheka Man
September 21, 2004
Hits: 5557
Comments: 8
Ideas: 0
Votes: 5 / 2.800000
Here Be Spiders!    Plots  (Hired)   (Encounter)

A forest full of danger where the danger is not at all where the PCs expect it to be.

Strolen
August 22, 2001
Hits: 5615
Comments: 7
Ideas: 0
Votes: 13 / 3.846154
Fairy Luck    Plots  (Hired)   (Encounter)

While in a deep forest a fairy will take a liking to one of the players.

Reset Sorting
Total for selections: (6)

Hook

Sort By:







Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1035