The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.