The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
A plague has hit the local area.
In humans it affects only the most vulnerable, the children and the very old, and even than it's little more than a summer cold. 24 hours of sniffles and then it's gone, barely noticeable really.
To sheep however it is fatal and the whole economy of the area is in serious trouble. If this keeps up the area could well be facing famine.
Somebody (enter the PCs) must find the rare herbs needed to make a cure.