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Ted
November 18, 2013
Hits: 855
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Agency 17: Illegal Search and Seizure    Plots  (Hired)   (Campaign)

The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.

Ted
October 20, 2013
Hits: 852
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Agency 17: It's a Diplomatic Thing    Plots  (Hired)   (Campaign)

A combination planning/game summary submission with some details about what I'm planning for the next one as well.

Ted
June 10, 2009
Hits: 1625
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Count Vilsador    Plots  (Hired)   (Campaign)

PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.

Cheka Man
October 26, 2007
Hits: 4510
Comments: 7
Ideas: 0
Votes: 5 / 3.200000
Nymphs in Distress    Plots  (Hired)   (Campaign)

A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.

Drackler
April 6, 2007
Hits: 6394
Comments: 7
Ideas: 0
Votes: 2 / 1.750000
The thirst for return    Plots  (Hired)   (Campaign)

Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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