Hall of Honour Featured

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Random Gold Golden


January 8, 2007
Hits: 6770
Comments: 16
Ideas: 0
Votes: 12 / 4.833333
The Shrew-Haters    Plots  (Mystical)   (Mini-Campaign)

An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars

December 21, 2004
Hits: 37697
Comments: 31
Ideas: 0
Votes: 23 / 4.934783
Regression    Plots  (Crisis)   (Single-Storyline)

The evil mage Zarakoth is dead, but with his death the world has gone mad. The aging characters are confronted on all sides by rot, death and decay whilst around them the world regresses rapidly to the stone age. Furthermore, Zarakoth seems to have miraculously not died - and to be more powerful than ever.

March 4, 2005
Hits: 32326
Comments: 25
Ideas: 0
Votes: 19 / 4.421053
Return To Me    Plots  (Duty)   (Single-Storyline)

“Return to me,” she said, and as he died, he said: “I shall return”.
And though the years flew like sparrows from disturbed nest, he did return, year after year…

September 4, 2010
Hits: 3203
Comments: 27
Ideas: 0
Votes: 13 / 4.461538
Unthar, the Sun of the Dead    Plots  (Crisis)   (Campaign)

From beyond through veils sublime

Pass ghostly, o umbral shine

Illuminate in shadow, fade colors, so fallow

Dark dreaming does bidding thine

December 20, 2012
Hits: 2202
Comments: 18
Ideas: 0
Votes: 9 / 4.777778
Fields of Flesh    Plots  (Hired)   (Single-Storyline)

Lavish glade and lush green field,

Wizen'd oaks; to the blight all yield.

Weeping trees of crimson blood,

the Fields of Flesh turn life to mud.

Will you tread and smile and sleep

where devils dance and angels weep?

January 28, 2004
Hits: 22252
Comments: 29
Ideas: 0
Votes: 20 / 4.750000
To Die For Love    Plots  (Hired)   (Single-Storyline)

There was He, and there was She. And She was shy of men at first, always being told to distrust them. But He taught Her what love is, and promised Her everything he could. And they lived in happiness, and their love was perfect, for the rest of their lives.

March 12, 2006
Hits: 25378
Comments: 32
Ideas: 0
Votes: 24 / 4.833333
Thick As Thieves    Plots  (Event)   (Single-Storyline)

Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!

Ancient Gamer
April 13, 2006
Hits: 16167
Comments: 26
Ideas: 4
Votes: 11 / 4.863636
The Stairs of Kienor    Plots  (Travel)   (Multi-Storyline)

What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?

July 26, 2007
Hits: 19998
Comments: 30
Ideas: 6
Votes: 10 / 4.750000
Chards Folly    Plots  (Mystical)   (Side-Quest)

A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.

December 8, 2008
Hits: 3892
Comments: 10
Ideas: 0
Votes: 6 / 4.500000
Flight of the Pegasus    Plots  (Crisis)   (Campaign)

A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.

June 7, 2013
Hits: 1520
Comments: 17
Ideas: 0
Votes: 14 / 4.892857
A Spell Called Catherine    Plots  (Crisis)   (Single-Storyline)

When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.

September 15, 2000
Hits: 9111
Comments: 33
Ideas: 0
Votes: 19 / 2.973684
Forgotten Treasures    Plots  (Crisis)   (Single-Storyline)

A long forgotten and abandoned mine has been recently rediscovered by a local village.

July 20, 2001
Hits: 5373
Comments: 12
Ideas: 0
Votes: 12 / 2.291667
Dangerous Harvest    Plots  (Duty)   (Encounter)

An outlying village is actively searching the nearby city for mercenaries to help them protect their village.

September 11, 2000
Hits: 8461
Comments: 22
Ideas: 0
Votes: 16 / 2.843750
Demon Bang    Plots  (Hired)   (Side-Quest)

A large explosion was heard 4 days ago coming from the foot of the nearby mountains. Ever since then no trade wagons have come through as they usually did.

July 20, 2001
Hits: 6765
Comments: 11
Ideas: 0
Votes: 10 / 3.400000
Wolve's Revenge    Plots  (Duty)   (Campaign)

The ring he found in the entrails of the wolf that killed his father served him well. He would use it to avenge his fathers death. Those that sent him out to his death would pay.

July 20, 2001
Hits: 4680
Comments: 8
Ideas: 0
Votes: 8 / 2.937500
Thieve's Luck    Plots  (Duty)   (Encounter)

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

July 20, 2001
Hits: 6090
Comments: 7
Ideas: 0
Votes: 11 / 2.727273
Drafted    Plots  (Duty)   (Encounter)

Armed city guards came into the tavern quickly, and efficiently blocked all the exits. He announces to the chosen that they have just been inducted into the city guard and are hereby ordered to serve their city.

August 15, 2001
Hits: 5976
Comments: 6
Ideas: 0
Votes: 8 / 2.812500
Galley Slaves    Plots  (Duty)   (Encounter)

They awaken with the tilt of a ship on the open sea. Any glimpses they see of the water is an endless expanse of blue. They are chained at their wrists and ankles with the chain going through an eye hook in the floorboard and then connecting them to their bench mate. A stowed oar is resting in front of them ready to be deployed. Life as a galley slave can be hard.

August 17, 2001
Hits: 6754
Comments: 11
Ideas: 0
Votes: 10 / 2.950000
Angered Sprite    Plots  (Travel)   (Side-Quest)

As a mage walks through the forest a sprite appears on a branch in front him (or her). The mage will be the only one that will be able to see the sprite. The sprite demands that the mage release him from the forest.

July 20, 2001
Hits: 5471
Comments: 6
Ideas: 0
Votes: 8 / 3.437500
Protected Dead    Plots  (Duty)   (Side-Quest)

On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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