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Scrasamax
October 8, 2017
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Rendezvous with Maia    Plots  (Event)   (Campaign)

The end of Project Infinity and the realization of Maia

MCoorlim
August 23, 2014
Hits: 1279
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
A Game of Princes    Plots  (Event)   (Campaign)

Five heirs. Five years. One crown.

chaoticwaffle
March 16, 2013
Hits: 1209
Comments: 4
Ideas: 0
No votes
Revelia, the time looped world    Plots  (Event)   (Campaign)
Magic can apparently break any law.
Moonlake
August 8, 2012
Hits: 1685
Comments: 0
Ideas: 0
No votes
Sundering of Zia    Plots  (Event)   (Campaign)

An event that changed the Dragon Empire forever 

Moonlake
June 10, 2012
Hits: 2045
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Ted
May 1, 2011
Hits: 1806
Comments: 7
Ideas: 0
Votes: 3 / 2.000000
The Shattering    Plots  (Event)   (Campaign)

What once existed is now shards of reality, floating in the sea of conflict...

Scrasamax
January 31, 2008
Hits: 4297
Comments: 4
Ideas: 2
Votes: 3 / 4.833333
The Emblem of Novercalis    Plots  (Event)   (Campaign)

Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.

Scrasamax
June 27, 2007
Hits: 3681
Comments: 4
Ideas: 4
Votes: 3 / 4.000000
Thiran Nar    Plots  (Event)   (Campaign)

A war of ambition threatens the unseelie houses of Thiran Nar.

Dozus
March 30, 2007
Hits: 7220
Comments: 12
Ideas: 0
Votes: 8 / 4.625000
The Sectarian Wars - A History    Plots  (Event)   (Campaign)

“Woe, brethren!  What hath these gods wrought?  For a thousand suns we have had peace, and now in an instant the light is being extinguished.  How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus

The Continent and its faiths have thrived with little fuss for a millenium.  And now, with a few holy words, all of heaven, earth, and hell seem to be at war…

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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