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MCoorlim
August 23, 2014
Hits: 99
Comments: 5
Ideas: 0
Votes: 3 / 4.333333
A Game of Princes    Plots  (Event)   (Campaign)

Five heirs. Five years. One crown.

chaoticwaffle
March 16, 2013
Hits: 403
Comments: 4
Ideas: 0
No votes
Revelia, the time looped world    Plots  (Event)   (Campaign)
Magic can apparently break any law.
Moonlake
August 8, 2012
Hits: 653
Comments: 0
Ideas: 0
No votes
Sundering of Zia    Plots  (Event)   (Campaign)

An event that changed the Dragon Empire forever 

Moonlake
June 10, 2012
Hits: 869
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Ted
May 1, 2011
Hits: 955
Comments: 6
Ideas: 0
Votes: 2 / 2.000000
The Shattering    Plots  (Event)   (Campaign)

What once existed is now shards of reality, floating in the sea of conflict...

Scrasamax
January 31, 2008
Hits: 3139
Comments: 4
Ideas: 2
Votes: 3 / 4.833333
The Emblem of Novercalis    Plots  (Event)   (Campaign)

Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.

Scrasamax
June 27, 2007
Hits: 2998
Comments: 3
Ideas: 4
Votes: 2 / 4.000000
Thiran Nar    Plots  (Event)   (Campaign)

A war of ambition threatens the unseelie houses of Thiran Nar.

Dozus
March 29, 2007
Hits: 5849
Comments: 12
Ideas: 0
Votes: 8 / 4.625000
The Sectarian Wars - A History    Plots  (Event)   (Campaign)

“Woe, brethren!  What hath these gods wrought?  For a thousand suns we have had peace, and now in an instant the light is being extinguished.  How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus

The Continent and its faiths have thrived with little fuss for a millenium.  And now, with a few holy words, all of heaven, earth, and hell seem to be at war…

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       By: Incarnadine

Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.

There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.

Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.

Traps.

This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.

A rattling hiss echoes somewhere from below...

Encounter  ( Water ) | May 20, 2005 | View | UpVote 1xp


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