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Strolen
July 20, 2001
Hits: 5618
Comments: 7
Ideas: 0
Votes: 11 / 2.727273
Drafted    Plots  (Duty)   (Encounter)

Armed city guards came into the tavern quickly, and efficiently blocked all the exits. He announces to the chosen that they have just been inducted into the city guard and are hereby ordered to serve their city.

Strolen
July 20, 2001
Hits: 4994
Comments: 6
Ideas: 0
Votes: 8 / 3.437500
Protected Dead    Plots  (Duty)   (Side-Quest)

On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

Strolen
July 20, 2001
Hits: 6203
Comments: 11
Ideas: 0
Votes: 10 / 3.400000
Wolve's Revenge    Plots  (Duty)   (Campaign)

The ring he found in the entrails of the wolf that killed his father served him well. He would use it to avenge his fathers death. Those that sent him out to his death would pay.

Strolen
July 20, 2001
Hits: 4328
Comments: 8
Ideas: 0
Votes: 8 / 2.937500
Thieve's Luck    Plots  (Duty)   (Encounter)

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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