When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused. But much more is at stake…
Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.
The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…
A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia
The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.
The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).
A town with rather strange inhabitants is in need and offers a moral decision for the party…
The crown of King Lorin has been stolen! Upon leaving the city the players are searched and the crown is found in their possession. They plead their innocence and are given a task, that task leads to another, and to another?
The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems…
Old swords, ancient kings, and forgotten cities. Once the greatest city in the land, now guarded by darkness and death. Akibara was one of the hubs of the east, gateway to the sea, entrance to the lands. Now it lies amid a forgotten desert of ruin and death.
In the wake of the old king’s murder and an ambassador’s summary execution, two rival kingdoms are prepared to fling themselves into a terrible war.
The Balgrians, a persecuted people, are fed up. They’re rising up and fighting and Midwessel will see bloodshed before it’s over.
A war story about an old vetrans past, could lead to a mystery type adventure.
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.
If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.
There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.
A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........
Bold Adventurers the Fountain of Youth awaits your lips….