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Scrasamax
June 7, 2004
Hits: 5268
Comments: 7
Ideas: 0
Votes: 8 / 3.687500
Get Smarty    Plots  (Duty)   (Encounter)

The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…

Alec_Shadowkin
November 25, 2003
Hits: 10550
Comments: 9
Ideas: 0
Votes: 13 / 3.769231
The Living Undead    Plots  (Duty)   (Encounter)

A town with rather strange inhabitants is in need and offers a moral decision for the party…

Strolen
January 4, 2003
Hits: 4915
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

Strolen
September 20, 2002
Hits: 3851
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Double Agents    Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

Strolen
September 12, 2002
Hits: 5553
Comments: 9
Ideas: 0
Votes: 11 / 3.409091
Gathering of Gypsies    Plots  (Duty)   (Encounter)

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

Strolen
August 15, 2001
Hits: 5589
Comments: 6
Ideas: 0
Votes: 8 / 2.812500
Galley Slaves    Plots  (Duty)   (Encounter)

They awaken with the tilt of a ship on the open sea. Any glimpses they see of the water is an endless expanse of blue. They are chained at their wrists and ankles with the chain going through an eye hook in the floorboard and then connecting them to their bench mate. A stowed oar is resting in front of them ready to be deployed. Life as a galley slave can be hard.

Strolen
July 20, 2001
Hits: 4683
Comments: 12
Ideas: 0
Votes: 12 / 2.291667
Dangerous Harvest    Plots  (Duty)   (Encounter)

An outlying village is actively searching the nearby city for mercenaries to help them protect their village.

Strolen
July 20, 2001
Hits: 5480
Comments: 7
Ideas: 0
Votes: 11 / 2.727273
Drafted    Plots  (Duty)   (Encounter)

Armed city guards came into the tavern quickly, and efficiently blocked all the exits. He announces to the chosen that they have just been inducted into the city guard and are hereby ordered to serve their city.

Strolen
July 20, 2001
Hits: 4247
Comments: 8
Ideas: 0
Votes: 8 / 2.937500
Thieve's Luck    Plots  (Duty)   (Encounter)

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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