A valiant group of adventurers who work for the crown to protect the peoples of the Northlands from threats that the guard cannot, or will not handle.
Wilhelm the Courageus they used to call him. He used to have it all. People would cheer as he rode down the street, clad in the specialized full-plate armor that the Knights of Trul wore. But no this is no more. Now Wilhelm is a nothing. People would jeer if he walked down the street, which is why Wilhelm waits in the background- until, that is, the day of his plot comes to fruition and his revenge is gained. For Wilhelm has launched a conspiracy to gain the thing that matters most to him, has brought to bear a plot through all of his means, and is a man with a plan.
One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...
Black Christmas. The Elf Kicking Butt and Taking Numbers with Toys and Candy Movie, coming to a game table to you Next Christmas. With a tag line like that, who would not want to play it?
Adventurers are hired by a local guild to collect some overdue debts.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.