For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.
Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…
Two young nobles, enmity between their families. Where have we seen this before?
The PCs are hired to remove splinters of discontent and desertion from the feet of the Prince’s Army…
A prized possession lost ... easy to hurt, difficult to find, and with a tendency to lose itself again, only a white feather left behind…
The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…
The unicorns are missing from the land of ‘Magical Airs’. Are they lost? Strayed, or stolen?
Sometimes, just sometimes, the best response isn’t to go for your sword first and ask questions afterwards.
What do you do if your employer begins to go mad? Particularly if you’ve managed to build up a long tradition of working for him.
A short adventure synopsis for any party which is getting a little too big for it’s boots.
When a falling meteor strikes a superstitious world…
Bandits from a manor overlooking a certain crucial trade pass are gaining power, and nobody knows how.
CodexThe empire of Madvar is ruled by a man who is slowly slipping into insanity. And now the gems of Madvar have been stolen.
The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.
When a local farmer discovers something at the bottom of his new well, the fate of the land will hang in the balance.
A group of travelers come across an abandoned village and find themselves in a battle for their lives.
Plots for use with the Old Kingdom setting.
Selene’s life revolves around a secret that not even she knows. It is when this secret is revealed to her; that she can go and fufill her own destiny…
(inspired from the dream walkers thread)
A Castle or better a fortified tower is floating over the country side and being attacked by goblins (or other monsters, depending on PC strength)
People disappear under mysterious cicumstances, undead creatures are seen and the villain is 14 years old.
An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…
There’s gold in them thar hills!