The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
Dungeon ideas for inspiring role-playing and drama.
There is a new threat to mankind coming and it’s all due to poor craftsmanship…
I have fled in the shape of the raven of prophetic speech
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
I’m beging to wonder if there can be victory? Please don’t let this go on…
Memoirs of the Nameless soldier
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
Two characters, one player, and no way to tell which is the real one.
The PC’s have to help a disenfranchised young man reclaim his village.
Lying prostrate on the floor, his documents and scrolls strewn beneath him, was Taewoo Kin - clearly dead, with gruesome marks around his neck that suggested strangulation by something of disturbingly inhuman origin…
A commoner has run into a LOT of money! Unfortunately, everyone knows it. Good luck getting out of town in one piece!
The local lord has been deprived of his prize family heirloom, the thief isn’t exactly a thief, but rather an absent minded wizard. Get the heirloom from the kindly but absent minded professor. Simple, right? Well, except for the fine print.
One Immortal. One nation. One wizard. Can you foil his evil attempt to attain immortality?
A hunting party realizes a druid has been foiling it’s hunting efforts and shifts it’s focus from hunting wild game to hunting the druid.
Sinister, enganging plot involves a powerful tool fallen into the wrong hands. Only the players can set things right. They have a piece of the tool, but first they have to figure out how the tool works, why two opposing forces are persuing them, whom to trust, and what to do next. Murder, accusation, betrayal, diplomacy, combat, and constant mystique force the players to make incredibly difficult decisions.
The Players are asked to escort a prisoner to a point where he can be exchanged. But first they have to break him out of the dungeon…
Defenceless villagers, highway bandits, and primitive tribesmen.
But who has the magic crystals a young shaman needs?
And how do you get hold of them?
An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out
Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?