I have fled in the shape of the raven of prophetic speech
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
I’m beging to wonder if there can be victory? Please don’t let this go on…
Memoirs of the Nameless soldier
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
Two characters, one player, and no way to tell which is the real one.
The PC’s have to help a disenfranchised young man reclaim his village.
Lying prostrate on the floor, his documents and scrolls strewn beneath him, was Taewoo Kin - clearly dead, with gruesome marks around his neck that suggested strangulation by something of disturbingly inhuman origin…
A commoner has run into a LOT of money! Unfortunately, everyone knows it. Good luck getting out of town in one piece!
The local lord has been deprived of his prize family heirloom, the thief isn’t exactly a thief, but rather an absent minded wizard. Get the heirloom from the kindly but absent minded professor. Simple, right? Well, except for the fine print.
One Immortal. One nation. One wizard. Can you foil his evil attempt to attain immortality?
A hunting party realizes a druid has been foiling it’s hunting efforts and shifts it’s focus from hunting wild game to hunting the druid.
Sinister, enganging plot involves a powerful tool fallen into the wrong hands. Only the players can set things right. They have a piece of the tool, but first they have to figure out how the tool works, why two opposing forces are persuing them, whom to trust, and what to do next. Murder, accusation, betrayal, diplomacy, combat, and constant mystique force the players to make incredibly difficult decisions.
The Players are asked to escort a prisoner to a point where he can be exchanged. But first they have to break him out of the dungeon…
Defenceless villagers, highway bandits, and primitive tribesmen. But who has the magic crystals a young shaman needs? And how do you get hold of them?
An ancient ruin, a pair of boastful teenagers, and a bunch of indifferent gargoyles - but who let the demonic spirit out
Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.
A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?
Jaelric the Black, Shatterer of the Countryside isn’t feeling up to par. And he needs a little bit of help.
Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.
The greedy demon, Shikan, terrorized the countryside of the North, killing whomever and plundering whatever he fancied. No one dared to challenge his might, and his ego and reputation grew bloated and over-ripe…
To Dougles Nye money is power, a powerful wizard only newly into lich-hood
Originally the son of servants to a noble family, yet he found that life humiliating. "How could anyone stand to serve another?" he often wondered. His father, was a greedy man who offered an explanation one day “It’s all for the coin, every demanding, humiliating thing. It’s for the coin, boy."
So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord’s vaults with him. He set out to gain as much money as possible.
His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn’t matter to him.
Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don’t know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.
The lich know as Dougles Nye, prefers the title ”The Merchant of Death” for that shows just how much power money has earned him.