The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.
A PC awakes in a cell plastered with blood. On the floor lies a crucifix necklace. She escapes, chased by the guards and soon the terrible truth of her situation dawns on her…
The heroes find a small crypt somewhere and being brave adventurers they want to check it for evil forces (=graverobbing). Or for any other reason.
In a village the characters hear rumors of a man that recently came through screaming of demon attacks and murderous insects.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.