A hunting party realizes a druid has been foiling it’s hunting efforts and shifts it’s focus from hunting wild game to hunting the druid.
Most unexpectedly, an omen of fire appears in the sky, bright in the darkness, visible during the day, panic ensues…
When a falling meteor strikes a superstitious world…
Floating cities, legendary spells, sinking islands, and a missing king.
The conclusion to “The Blue Books: Part I”, in which the characters are arrested, condemned to death, escape, find out the awful nature of the Blue Books and must face the arch-Necromancer Alcylar Ahem Zed in his Ziggurat Maze. And they might just be in for a surprise…
The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown…
There is a new threat to mankind coming and it’s all due to poor craftsmanship…