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MoonHunter
October 24, 2004
Hits: 7835
Comments: 11
Ideas: 0
Votes: 12 / 4.083333
It was just a book    Plots  (Crisis)   (Multi-Storyline)

The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.

Scrasamax
October 20, 2004
Hits: 7040
Comments: 15
Ideas: 0
Votes: 16 / 4.218750
The Tolling of the Bell    Plots  (Crisis)   (Single-Storyline)

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

MoonHunter
October 3, 2004
Hits: 4457
Comments: 5
Ideas: 0
Votes: 11 / 3.818182
In the Middle of Noplace    Plots  (Crisis)   (Multi-Storyline)

In the middle of Noplace, which is just a bit south of NoWhere, there is a village.  It seems calm, almost deserted.  Eventually the furitive glances from boarded windows, people scurrying off the streets, and a few toughs keeping a careful eye on the strangers, will express the tension that can be cut with a knife.

ephemeralstability
July 13, 2004
Hits: 6581
Comments: 10
Ideas: 0
Votes: 9 / 4.055556
Escape from the Kitchens    Plots  (Crisis)   (Side-Quest)

A huge castle whose foundations are crumbling…A murderer on the run in the caverns below.

Pieh
November 27, 2003
Hits: 5287
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Circle of Hell    Plots  (Crisis)   (Mini-Campaign)

In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…

ephemeralstability
September 19, 2003
Hits: 4742
Comments: 4
Ideas: 0
Votes: 6 / 3.333333
Fall from Grace    Plots  (Crisis)   (Side-Quest)

Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…

Royal_Assassin
September 18, 2003
Hits: 6362
Comments: 9
Ideas: 0
Votes: 7 / 2.142857
Choas Warp Gate    Plots  (Crisis)   (Single-Storyline)

The Elven city of Pulca is under siege by a small chaos clan of beastmen.  The General of the beastman is a shaman that is attempting to open a warp gate from the the Choas realm.  If by any chance the gate is opened many many choatic deamons and abominations will be turned loose on the grand Elvish City of Pulca.

Agar
May 21, 2003
Hits: 5871
Comments: 6
Ideas: 0
Votes: 12 / 4.500000
Sushi anyone?    Plots  (Crisis)   (Single-Storyline)

A siren has seduced a noble overboard and gifted him with watery breath. Now his family is preparing to go to war with the mer-people, blaming them for his kidnapping. They mer-people have beseeched the players to explain that the siren isn’t even one of thier people and help rescue the noble from the siren.

Problem is, the noble is now daddy.

sniperspy
April 13, 2003
Hits: 8482
Comments: 21
Ideas: 0
Votes: 14 / 1.821429
Destruction of Strolen    Plots  (Crisis)   (Side-Quest)

A mighty force is building in the East, and all of Strolen’s Citadel must band together if we are to have any hope of defeating it.

CaptainPenguin
March 13, 2003
Hits: 4416
Comments: 4
Ideas: 0
Votes: 13 / 2.961538
The Nine Abyssal Vales of Kthor    Plots  (Crisis)   (Side-Quest)

The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?

ephemeralstability
March 2, 2003
Hits: 4051
Comments: 5
Ideas: 0
Votes: 11 / 3.272727
Tact    Plots  (Crisis)   (Single-Storyline)

The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…

CaptainPenguin
February 14, 2003
Hits: 4140
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
The Heart That Bleeds    Plots  (Crisis)   (Single-Storyline)

The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?

CaptainPenguin
January 31, 2003
Hits: 3705
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
The Devourer of Time    Plots  (Crisis)   (Single-Storyline)

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

Agar
December 11, 2002
Hits: 6652
Comments: 8
Ideas: 1
Votes: 9 / 4.000000
Antule's schism    Plots  (Crisis)   (Single-Storyline)

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

ephemeralstability
July 13, 2002
Hits: 3518
Comments: 7
Ideas: 0
Votes: 12 / 3.416667
The Sleeping Mines of Elathon    Plots  (Crisis)   (Single-Storyline)

The war has returned. But now the enemies of the enemy are no longer dwarfs. Men must stand against the host, and to do so they need weapons. The mines of the dwarfs in the Elathon valley must be re-opened, and their fruits mined.

ephemeralstability
May 27, 2002
Hits: 5292
Comments: 9
Ideas: 0
Votes: 8 / 3.312500
City of Rivals    Plots  (Crisis)   (Multi-Storyline)

Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d’Ars (the Crimson Mace) and L’Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city’s businesses, providing security for their members, but causing sectarian tensions between communities.

Strolen
September 15, 2000
Hits: 8951
Comments: 33
Ideas: 0
Votes: 19 / 2.973684
Forgotten Treasures    Plots  (Crisis)   (Single-Storyline)

A long forgotten and abandoned mine has been recently rediscovered by a local village.

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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