Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...
The King has an issue about the ale that is extremely popular in his nation...
On a planet with no name, a group of lawmen must protect a colony nobody has heard of from the universe’s most effective killers. All the while preserving the safety of both the guilty and the innocent in an effort to make society more about dignity and freedom than profit and force.
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
The players; survivors of an elite squad of mercenaries, are assigned to an assassination mission. Their task; to penetrate enemy lines during night, enter the fortified Holzberg Monastery where Sagranz has his command, and kill the elderly Hexenjaeger in his sleep.
If only it was so easy...
- "What about that one?"
- "They say he was a chipper back then. Took over his whole family and many more. And now, now he’s a real zombie."
Fingers snapped before his face, he didn’t notice. He just kept shuffling his cards again, that is all he did. A tear ran down his cheek. He missed the Emotion again.
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
Riders of the virtual waves, what is new in your world?
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Each new home prides itself on its idol and as each new home receives its idol, the power within them grows, glows and connects. ...They are the bringers of wonderment and gifts but little do the townsfolk know, for the Shithiran are the takers of everything.
Long has the question of truth been pondered. Long has this been a folly few recognise in time. A killer, a soldier even with a sword is one thing. But a killer who thinks he has found a definite truth, which he decides to fight for, is the most dangerous man in the world.
Is it liberation or conquest? Humane thought or wanton deicide?
A malicious ploy to make the divine starve?
Taronia - Land of mystics and sages. Taronia - Land of the Gods. Taronia - Land of Conquerers.
To be a detective is not the fun it seemed.
Sometimes a simple breakdown can lead to all sorts of trouble
There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.