In the Cosmic Era, the Daily Discourse consists of the talking points and dialog guides laid out by the masterminds and controllers behind the media. Here is your opinion, bite sized for easy consumption.
There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Even evil gets lonely.
...and I'm going to fucking give it to them. (Note: This submission is largely so I don't forget the details of this plan once I'm less pissed off.)
In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow. The cause is unknown and all contact with the town is lost. The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.
(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)
I have just one question: How do I use this as a dungeon master.
Women expressed themselves by the clothes they wore~
Come! Enter into the safe haven beneath the seas! Where humanity fled from the deadly Kalleum bombs! Take Refuge Beneath the Waves.
When arcanotech fails, it fails spectacularly
You think the zombies are bad? Wait till you meet their masters!
When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.
“Many hungry people in these parts and the roads are dangerous. So you have a choice, you can give us most of your provisions to feed the starving, or all your silver to pass safely. The choice is yours, wanderer.”
For those who enjoy comfort and discretion, and don’t mind paying a few extra coins
during their stay in Ak-Var.
This great square lies a few feet below the level of the surrounding streets. A place of where emotions run high; a place of both awe, and despair.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
Why do they choose to re-appear now? Perhaps it is just a crazed local? What will happen to the child?
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
Sneaky bastards, the lot of them
What does it mean to be Innocent? The flowers seem to know...
A magical catastrophe that changed the world of Kalimon forever
It's not who we are, it's what we do
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.