The players; survivors of an elite squad of mercenaries, are assigned to an assassination mission. Their task; to penetrate enemy lines during night, enter the fortified Holzberg Monastery where Sagranz has his command, and kill the elderly Hexenjaeger in his sleep.
If only it was so easy...
The Sneel are causing trouble again.
Not quite Science Fiction…
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.
In the middle of Noplace, which is just a bit south of NoWhere, there is a village. It seems calm, almost deserted. Eventually the furitive glances from boarded windows, people scurrying off the streets, and a few toughs keeping a careful eye on the strangers, will express the tension that can be cut with a knife.
Trade in the City of Erezzi has long been dominated by two rival consortiums: La Mace d’Ars (the Crimson Mace) and L’Orzi Verci (the Ebony Ring). But the two are forever at each others throats. In 1282 membership of such an organisation was made illegal and both went underground. Now with a quasi-mafioso presence they pervade the city’s businesses, providing security for their members, but causing sectarian tensions between communities.
This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.