Getting sick of people who’s destiny it is to save the world? Well, that’s sure as hell not anything Randolphina’s like destiny!
A bitter lady of the night, who has found a better occupation: removing the lives of those who once used her.
A flamboyant warrior with a knack for astounding his foes.
Before the county of Corvis, there was the Wizard Corvus. Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis. Over his 800 year span, he created thousands of magikal items of various types and power level, some of which survive to this day.
A shrewd sorceress that speaks many tongues. Talented in her art of magic and having a true aim with the dagger. An independent witch with ties to the wilderness. A power not to contend with.
He was a madman, that was undeniable. The called him a prince because of the remains of a noble bearing and fine clothes. But sometimes, in his lucid moments, he seemed very sad.
Competent horsewoman, fauna instructor, and dagger wielder. This youthful maiden is also xeric: adapted to desert survival. Alia also has minor fire control, ranging from smoke to sparks to burning to warmth.
Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
Locked away for his crimes by the gods themselves, he is the greatest spellcaster of all time.
A melancholy bard, with good reason.
After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.
A noble barbarian warrior who seeks to bring down the trappings of civilization and return humanity to the wilds.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
A devout fighter, protector of his family, willing to go to any length to serve his homeland.
Though he is shunned as a beast to the outside world, none could deny his skill.
A knight of the dragon god zandragaal, memeber of the dragonwright.
Shunned and exiled, Shkur-Lotan the Boiled seeks to engulf the world in flesh-scalding steam.
A corrupted captain of the Western Empire.
The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…
An elder lich recently returned from a journey across the worlds who seeks an artifact of ancient times.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...