A great warrior, cursed with an eternal life and a dark companion.
A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.
A mysterious prophet who speaks in riddles.
A noble wizard with heart pure gold and feet… um, actually; hands on the ground.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
This man looks like no one to be trifled with, and that assessment is correct.
Most people think Jade is a child at first, and many more dismiss her as harmless. But apperances can be decieving…
A man with a thorn tattooed on his cheek, maybe a slight smile on his lips and a strange look in his eyes should never be trusted… If they still do this, they have probably met Ferian, a man with a thorn tattooed on his cheek and almost always a little twinkle in his eyes. He is very polite, you can’t blame him for being rude. He just… Well if it suits him better, he will just eliminate all the problems in his way.
Lord Ziranith is descended from the first elf king Lord Wentinith. Leader of the elf population in Uni-mith.
The Arch-Angel Zeviah who used his magic sword to purge the Evil Outsiders from the world so that the Gods could create life.
A member of demons from another plane come to feast on our pain, Bualgathor is an outcast among his kind, for he feasts on the pain of other horrors
Grordrim rules the coutry of Faz-Gnomedrax with an iron fist. Unlike most dwarves, they prefer the forest. Grordrim is quick to kill anyone who he thinks is a spy.
Ranfral is the proud son of King Althuar of Conqaz. He is in a difficult position. When his father is stricken ill by orc poison and is on his death bed, Ranfral has a choice. Ascend the throne or find the legendary staff of Leviadan to heal his father. The problem is if he ascends the throne, he will not be permitted to encounter his peasant love Ladrave. His choice is simple, his quest begins.
Maris is a thief. A common, low down, swarmy thief. It’s not her fault she’s that way, though. She’s nice, has a sweet personality, and is most likely to talk a person into giving ‘the poor, suffering little me’ their money, due to her limited skills as a pickpoket.
What she is skilled at, however, is very, very strange for a theif. She likes reading, and has collected many old manuscripts, and is sometimes saught out for just knowledge.
The Understar is the ruler of a people who no longer exist, a sorceress schooled in magic that yearns to be forgotten, and a master of the 9 Monsters.
She wouldn’t ever let anyone get close to her, and wore gloves all the time. She never let anyone know it, but she had a good reason.
Licarathia was always more at home in the woods than she was at her house. So maybe the secret she had wasn’t all that surprising.
A sad little spirit who lives by a pond, and is very lonely…
Sayth is a halfling born in a poor home. He’s quick with great agility, and speed. Though he lacks knowlege but he is always willing to learn somthing new.
A shadow warrior and defender of Pulca. Keeper of the key to the underground. Warrior of his great ancestors of Dro’Hizzir.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.