Felice is an Elven girl with a lot of features to her. She’s kind to most, unless she meets there need to shed of blood. She’s both physically and mentally strong and lends a hand towards others. She has a secret to her that no other has.
The mighty dragon - arrogant, though rightly so, for what blade can pierce such beautiful armour? What warrior can match its lithe, graceful movements and raw power? But what if such a regal, magestic beast were cut down to size? What if it became human, itself?
Ranisha was born into a village but was abused.. She is shy and tends to stay away from people, but when around she is very humble and kind to them. Yet.. There is a secret about her.
A brutal warrior of Justice, his own justice.
Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…
A mighty warrior who seized power in Torridon, leading it to victory against its enemies. Now he seems to be slipping in to madness, though none know the cause.
A beautiful warrior woman, with a sword and soul of ice.
A graceful servant of the God of Fire, Destruction, and Rebirth, this fanatic warrior is devoted to the ‘cleansing’ of the world with flame.
Once an adventurer, this now disembodied mage is seeking a reason to continue, or a way to die.
People couldn’t reconcile themselves with her heritage. So they drove her away, calling her “Cursedborn.”
The less-than-delicate heiress to the land of Sadaren, her battle prowess is as legendary to those people as her lack of education.
A heroic warrior who is not what he seems to be.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
A front-line missionary into the worst of places.
A great warrior, cursed with an eternal life and a dark companion.
A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.
A mysterious prophet who speaks in riddles.
A noble wizard with heart pure gold and feet… um, actually; hands on the ground.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
This man looks like no one to be trifled with, and that assessment is correct.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.