Queen Yocasta was until recently, the very capable if autocratic ruler of Valermoore, but recently, she has changed. She is allways seen with a young woman, always wearing a heavy veil and gloves, who never speaks or moves. She claims that she is her daughter,Princess Chrysta, but a faint noxious smell comes from the veiled woman…
Dimble Stumpwater is this worlds last best hope for expedient library book returns
Tormented by human children as a lad, Wistan lost his eyes in a cruel prank gone wrong. He now makes magical toys to kill and torment human children.
the Khalif’s favorite assasin…a master killer who follows only one self-imposed rule…he refuses to kill…
A rattlebrained once-paladin who has become obsessed with destruction and alchemy…..
It was rumoured that John Chard had made a deal with a demon, but perhaps it was mere idle rumour and speculation.Or maybe not…
How does a failed wizard and inept alchemist gain fame and fortune?
Simonous has a sardonic wit which often escapes out of his mouth at the wrong times. Given all the touchy nobles and honor bound knights in the Three Districts, this could be a lethal problem given that dueling is legal. This twitchy unassuming young noble would appear no physical threat. Yet in reality he is one of the most dangerous duelist in the Three Districts.
Born of honor. Raised with trust. Died with murder. Reborn with vengence. Mourning a great loss, and grim in his determination to see that loss is repaired. Mourngrymn walks a lonely road of vengence.
A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
Rurik was a powerful Necromancer, but he didn’t want to be evil. Just because he knew the Dark Arts, he did not think that he should be harming others all the time. Mostly, he wished only to be left alone…
Tired of the constant harassment from human hunters, Cobrais took upon him a human form and sought to dissuade the humans from seeking out his people ever again.
With her gray hair in a grandmotherly bun, and wont to wear grey dresses with lace and floral brocade, few would suspect the kindly Mistress of the bakery and part time apothecary of being a child of dark magic…
Most see the hunch-backed girl with the black hair, and give her a few copper pieces out of pity or mercy. These she spares from her nightly rooftop hauntings, as her hunch holds a darker secret than a deformed spine.
Forced to flee by foes that cannot be defeated,this man will return one day to take back what is his.
Veng the Manipulator is one of the most hideous enemies to mankind the world has ever known. His unique combination of Psionic abilities and magic items allow him to sneak into his victims dreams, and modify and direct the dreams, as well as “adjust memories”. Over the years, he has ‘programmed’ an insidious network of totally devoted followers. Using his natural ability of ‘Wisdom Drain’, he has created an army of willing slaves.
Shes a vampire out for vengance, she’s smart,strong, witty and quite the seductress.
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the countess-to-be, Alia duBois, who crouches within her golden jail, a puma waiting paitently to maul her captors…
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.