...And then the evil necromancer killed everyone and made them into zombies to do really evil things. I mean really evil, kicking puppies, eating kittens and making lewd sexual gestures at unsuspecting shoppers at Wal-Mart. Yeah and he had a severed head for a hat and was eating a sandwich made out of real lady-fingers…
Not strong of body, and questionable of mind, she has a kind heart and one special talent. She is not a healer of wounds, or even of people, she heals the souls of creatures. She feels sympathy for even the most hideous and terrible of creatures, and when her tears for them fall upon them, their hearts are moved and their evil ways ended(for a little while at least).
A healer of great power and kindness, she is rumored to even be able to heal the dead, if you can find her.
Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale. His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted. Is it a ruse?
Some people are going to be the “new guy” all their lives.
Every troop has a shifty eyed grumbler. This is ours. He is also The Captain’s Second.
A natural leader of men, his troops would follow him to the nether realms, because they knew he would bring them back.
In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent. Griffin is actually the leader of a rather large group of bandits operating all over the kingdom. However, these are not your normal bandits…
No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.
A blind mage with a liking for sound-based magics
Some time magic users are less magical than one expects.
Two cynical and witty old pentioners watching the world go by and commenting on it.
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Corina Archerus is a researcher and a wizard. She is also completely blind.
Need some extra muscle, Ugg might be your man - if you don’t mind having to explain EVERYTHING to him
Chae lives to serve, and ultimately die in that service, if need be. As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.
A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al’Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.
He is a merchant of fine wines and the only source for sparkling wines in the region. His formal politeness makes him seem like a friend.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.