Two cynical and witty old pentioners watching the world go by and commenting on it.
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Corina Archerus is a researcher and a wizard. She is also completely blind.
Need some extra muscle, Ugg might be your man - if you don’t mind having to explain EVERYTHING to him
Chae lives to serve, and ultimately die in that service, if need be. As a Bushi-Killian warrior in the service to Lord Kim, he focuses upon his given missions & tries very hard to stay part of the crowd. When on assignment, Chae is a relentless, dedicated, slayer of men.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.
A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al’Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.
He is a merchant of fine wines and the only source for sparkling wines in the region. His formal politeness makes him seem like a friend.
This is the place for minor characters and extras. These are just personalities and some minor skills ready to be thrown into your campaign. They are not highly detailed becaue they are just extrasn in the game. They are useful to have a stack of just “hanging around” should you need them. So use um all, we will make more.
Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.
All the good ones break off from the the guild.
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
Most established villages have their neighborhood hermit and Enders is no exception. If only the folks of Enders knew who they harbored, it may have been a very different story for old Noam.
Dalme is one of the various travelling Tinkers plying their trade in the villages along the back roads. One can hear his cart from a arrow shot away, clanking and clinking, his wares: pans, pots, utensils, plow shares, cow bells, and other metal bits, banging against the side of his cart. The rest of his goods are kept inside his house cart (mugs, plates, fabric, ribbon, and other things) along with his anvil and fire bellows. He tells news, shares jokes, and does a bit of trading. He is everything a tinker is expected to be…. and unfortunately much more.
She wanted a Genii as her magical slave, but when the spell went wrong, she ended up becoming one herself…
This bundle of beautiful sparkling delight conceals a far darker side…
An evil priest with a believable character. His descent into evil is subtle, not “I’m gonna go worship this god of death and destruction!”
Human in a previous existence,one thing about this former Captain’s life has been left unchanged by its brush with the Black Tide.
Life as a street urchin is a pathetic existence indeed - and Me’fiante has it worse than most. In a back-alley underworld filled with trickery and subversion, the ability to sense lies is often more of a curse than a blessing.
Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.