German zeppelin corps commander Peter Strasser explaining that those who provide the materials of war are just as dangerous as those that fight the wars.
My take on Dracula for my 1640's Demon Hunting Game
The fearsome horror of the Drow-Beholder-Liche!
"Would you prefer I run my sword through your spine and leave you laying here for the wolves to gnaw upon or to just burn you alive with my magic? I would prefer to collect what I am after without the use of violence, but make no mistake I will kill you to remove this trinket from the hands of humanity."
~Halimath the Wanderer~
Roaming the back roads, ever searching for his lost head. Beware the Headless Motorcycle Man.
Ex-daughter of wealthy corporate execs and former leader of The Rust Scopions turned information broker and mercenary, suitable for sci-fi/cyberpunk games
Marked One, a tattooed warrior who is more than he seems...
The Man who Burned is coming to this world again, ready to hear your screams of pain and joy.
This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.
In the modern age a persona is indistinguishable from a person. They magnify what is within us, and what we bring out within others. It is a shared delusion powerful enough to claim a life of its own.
Bishop O'hara is having a rough time after his recent trip to hell... (Violent Content, discretion advised)
Born in 1969, just a few weeks after the Apollo 11 mission landed on the moon, Ike Rust's adult life became, in itself, a giant leap for mankind. However, it was not a leap mankind was willing to make with him.
The Admiral of the Fleet, an exemplary commander, peerless in skill, ruthless in execution.
Also happens to be a 14 year old girl.
A mad scientist, a cyborg, a visionary, a man of god
Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.
A soldier who deserted his command.
A goddess with a holy object of veneration in every pocket, wallet and bank; as well as down the sides of the big comfy chair in the inn.
Late is the hour, dark the night. Clouds blanket out the moon and stars. A lone figure is seen slipping out of the forest and onto the main road leading into the village, in search of it's doctor.
A lengthy autobiography of Evelyn Stavros, a super powered heroine in the Delta Factor supers setting.
This is the thirteenth part of several (dozen) installments. The entire series will be rated R for graphic violence and adult situations, reader discretion is advised.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary