A lot of what adventurers do is illegal, from fighting and carrying weapons in towns, to robbery and tomb raiding. Sooner or later, many of them are going to be arrested and find themselves up before a judge.
YO JOE!!! pew pew pew - pew pew pew
Player 3's Pc's In a nut shell
30 job types/classes for PCs in the Cosmic Era
"Is it hot in here, or..."
An NPC for Delta Factor (or other Supers) designed using a random roll from the NPC Generator and presented using my Organic NPCs presentation model.
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
First Impression: a weedy military man
"Getting their attention is easy, you just need to hold it. But that doesn't concern you. Just make sure it's quick, then move on. You'll know when I wink."
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
An elfin warrior from a fallen house.
Also known as Moon the Loon, Goon Beard, and Who?
Do me a favor, stay dead this time.
An agent of the Vatican, Father Titus is one of it's highest ranking and most effective special agents.
Sisters raised in the aviation business, for use in a modern setting
Call me "Creature", lostling, half-dragon of the planes; ie Corporal John Hearthfeld, Esq. - Assassin/ Enforcer "Rat-snake" .
Starts with scene excerpts, followed by working notes, ends with actual used Character Sheet data.
A stern matron, 1950's pinup and failed protector against nuclear winter.
Her first contact will be on a laptop or mobile unit of some kind. The text "Can you help me?" will be written all over the screen.
Ms. Carlyle has made her presence known.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
"Who would make such a thing?"
'I can't go back to yesterday, I was a different person then' ~ Mad Alice
Hailing from a long line of brewers, Stout has given up the life of the beer-maker for the life of the Adventurer-Upon-Return
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?