Barnacles and bilge rats, a pernicious package of perfidious pirates!
A king so vile and treacherous was cursed many centuries ago to forever roam the earth. He is now a serf of earths will and shall be anywhere needed to stop the destruction of earths its bueatiful landscapes and creatures.
There are many legends of monarchs the world over who will one day rise from their tombs to lead their nations again in times of dire need. In the case of King Arkon, the tale is true.He would rise from his tomb, if he only could break out from the sealed stone doors.
Driven by a lifetime of anger, Modest Slatterbite and his “Staff of Truth” have come to condemn the “wicked”.
A parcel of pretty princesses
A cold and cadavorous collection of nefarious necromancers.
Daltorz was the greatest weapon of the Summoners and but in the end he caused the downfall of hundreds of magicians and today his very name strikes terror in the hearts of wizards.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
The Headsman is drawn to areas where great injustices have occurred. ... He is absolutely cold and emotionless. The only mercy he knows is swift death.
A quiet old veteran that likes to visit the market in the evening, “Chivver” is an easy man to overlook. On the other hand, he overlooks very little of what happens around him…
Shrouded in rags, this fallen foreign nobleman serves as the lethal right hand of the queen of the beggars.
“MINE!!!!” thundered the demon as he caught site of the chests of gold coins. With a gesture of his hand the chests rose, sundering the enchantments which held them down and drew them towards him.
The Pretty Princess Scroll
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the petty pirate, Gurad Sorgon. Unknown to those that dismiss him as being merely an ugly face among the multitude of floating scoundrels that abound on the lawless seas, this maruder conceals within him the soul of a prehistoric terror.
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
You find yourself brought to the Great Lord’s Court after completing your assignment. Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers ....
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
A nearly forgotten god of hatred, vengeance, death, and decay, whose priesthood seeks his violent rebirth.
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
The more you dominate your life to a god or goddess, the more you gain magical powers from him or her, but the big stuff does not come easily. Most worshippers have only the weakest of spells.