"Hail! You there, farmer. We are in need of aid; do you have a temple or a priest? We ran into some bandits up the road there and are injured. Jonst won’t last much longer." A large man bellowed from the broken roadside.
"Of course stranger. You can find Luayas in the center of the village proper continue on until you see a large apple tree; she can aid your wounded. Please be gentle and offer tithes for her generosity." A gentle eyed man in homespun clothing, simple yet comfortable in the heat.
"Thank you farmer, we are in your debt. What does Luayas look like so that we might find her quickly? Does she stay by the tree often?" saying over his shoulder in thanks as he half pushed, half carried his companion along.
"No stranger." The farmer laughed, "She is the tree."
"Whatcha doin? What for? How you gonna do it? I just wanna know. I wonder about a lot of things. Don’t you wonder about stuff? You do? I can help you, if you want me to. That way we can both know."
Heroes, like legends, usually have a basis in fact. And, just like with legends, the facts rarely live up to the myth.
George the Dragonslayer is one such hero.
A demon’s kiss burns with lust and with shame. So do their secrets and their magic.
You say you have no place to go, friend? That you do not even know, if it is worth going anywhere? I hear there is a place where they might help you.
Space-Faring, Hard-Rocking, Metal-Grinding, Star-Tripping, Deathdealing, Dwarves.
A Watch Officer tasked with combatting gangs throughout the city. His network of contacts is remarkable.
30 painted ladies of the oldest profession. Reader discretion is advised.
A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
The 13 living statues of the Dal Nastro ruins
Why did you buy all those Iron Spikes?
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
Desperado, oh, you ain’t gettin’ no younger:
Your pain and your hunger, they’re drivin’ you home.
And freedom, oh freedom,
Well, that’s just some people talkin’
Your prison is walking,
Through this world all alone.
First, you get the gold. Then you get the power. I could care about the women, I’ve had the men in the palm of my hand since I was 17.
Memoirs of Wealth, excerpt
"I’ve heard poets say a pen is mightier than a sword. Foolishness, mostly. But I’ll say this. A pen in my brother’s hand is worth a hundred swords in a hundred soldiers’ hands."
- General Kailan Sylanthin
"... I *hate* being right."
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
30 musicians to entertain at balls, taverns, and other social gatherings.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.