30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.
12. Deacon Rogue from [30 Brigands]
No one knows this former Holy Man’s name as he forsook the church and the cloth for some reason. Most suspect heresy, and the Deacon’s combat skills with the warhammer and glaive persuade them not to ask too closely. A guarded and quiet man filled with unholy rage.
20. Princess of Albatrosses
Also known as the lady of bad luck, this princess breaks mirrors, spills salt, crosses the paths of black cats and every other superstition known to man. She remains perfectly safe, but the bad luck falls around her like rain. Few are willing to be around her for too long, afraid that her bad luck will rub off on them.
(30 Flesh Peddlers) The Sexual "Ninja", An alluring beauty of foreign decent attracts the rich and powerful with deadly results…
A pirate prince’s son with a secret he still hasn’t figured out…
His day in the power center of the realm is long over. He now helps the down trodden and forgotten peasants the ruling class seem to overlook.
8.) The Revolutionary
This guard is a secret revolutionary. He has a deep hatred for members of the aristocracy, and has made getting this job his lifes work, with the sole intention of assassinating members of the royal family when he gets the chance. So far he has been unsuccessful, first because he needed to gain their trust and then because he has never had the chance-other guards have always been in the right place at the right time. He did once use poison, but the result was not fatal for the target, who put it down to badly cooked food and sacked two of the royal cooks. In battle, he would try and kill as high-ranking a noble as he could: And if he could get away with it, a noble on his own side.
30 People in a Tavern Crowd (21 Run Away): Bethany, the runaway bride…
6) Hatchet: He is an ugly man who specializes in axes. He has carries a number of hatchets.
30 of the Horde, Moonhunter
13. Princess of Lovebirds
This princess is determined to arrange love matches for all around her. Her schemes cause endless chaos for the servants and courtiers, as she attempts to manipulate them into one romantic situation after another.
21. Mermaid’s Husband
This pirate has some sort of odd trinket he claims came from his mermaid wife. It is likely a ring of shell or some other trinket or bauble. Oddly, this pirate is able to stay underwater far longer than he should. The trinket gives him the ability to breath underwater so long as he is true to his aquatic wife.
Because someone must come up with new ways to kill.
Shababa sat sadly in a corner, tears falling from her yellow eyes and dripping from her tusks. "All I want to do is be a dancing girl, it’s not my fault that the Gods made me an Orc. Why is eveyone so narrow minded?"
Baugl, lost in the darkness beneath Hydra keep. Would that he had stayed in the shadow.
Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.
A dark wizard who is marginally kind after being cruel and wicked.
A highly talented chef, this young man takes great pride in his job.
A list of quick personalities for the many faceless NPCs.
Despite his great power, this mage desperately wishes that he was just average, so people would stop trying to plant axes in his back.
No high school teens who turn out to be wonder-pilots here.
A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.
Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.