"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"
A wanderer of sorts, Brelan is one of the few Kel’Regar men who have chosen to mix freely with the greater galactic society, having found his calling at last behing the bar.
“Behold me the greatest traveler in history, eccentric, irregular, rapid, unaccountable, curious and, without vanity; majestic as a comet.” -John Ledyard
"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
Driven by the need to keep his descendants fed, Daniel Andersson is one of the more peculiar undead - and gods - one might ever come across.
They had laughed at him in the past, and the press nicknamed him the Admiral, but when the global temperature rose by five degrees, and the waves swept in and drowned the cities, it was his turn to laugh.
"Have you ever felt like there’s a world just beyond ours? Some sort of strange dimension, a light dancing just beyond our fingertips? Well, I’ve touched that ‘sacred’ world, and I know its true face."
30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.
Belphegor - A demon of Sloth and Greed
What is a forest’s firm support, yet walks ‘round on its own accord?
What’s possessed of a titan’s might, stands before you, yet out of sight?
What soundly spanks with gnarled root a behind that is not good?
Your Ultimate Source for all your Ooze Problems!
A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.
Thirty more princesses, this time with an insect/small creature theme.
Because a true hero does not let reality stop him.
"Me? Oh, I’m no one of importance. Say, where are you folk heading? Really? Might I tag along for safety’s sake? I have business there…"
Never judge a man until you’ve walked a mile in his shoes.
Thirty farmers, from the happy to the grumpy, the serf to the squire.
The power of the mind and of magic defies your pathetic attempts to understand them, submit and you will be spared
24.) The Broken Victim - Her coachman tried to rein the team of horses back in, but in their wild dash he fell from the carriage, and his customer was found dead along with the horses in the ravine where the broken pieces finally stopped rolling. Her limbs are mangled and broken and she screams through what is left of her throat…where is her coachman, she has a meeting to attend…everyone is waiting.
-Valadaar, 30(+) Walking Dead
Lithe she was, an elfin maiden, and her blades were like lunes shine
yet her heart was for me barren, she longed for darkness, was not mine
- Alinastro of Skystone
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.