The Good, who do what they have to do, the Bad, who pervert their ideals, and the downright Ugly.
"Mad you call me? Every great mind is mad, and I would see the whole world great...."
-the Miskatonian, to one of his more talkative captives
Brief bio of a space intel officer
30 in progress
Marla (Fight Club) - as the salesperson whose species reproduces by cloning or similar technology.
PC generated by random generator
An unfortunate man and his canine companion
A favored son of the Prussian nobility, and a Knight Errant of the Restored Order of the Temple
The eldest of six sisters and the heir apparent of the Argyle-Blakes, and an investigator for the Royal Theosophical Society
Immortality can be had, but for a cost. Some are willing to pay this price, some are willing to make others pay the price. So long as there is gold in my hand I care not.
Madness lingers there, in the broken corners of his mind.
"You'll have to excuse Frederic... he hasn't been the same after... well, you remember."
-Subrhone Malfes Sternbrugge, Custodian of Prince Fredric van Heinhelm.
"If the OD-RSDs were here already, the facility would have gone up in smoke a long time ago..."
"This is Skybase Alpha-One broadcasting to Skybase Alpha-Two through Six. Seventeen point zero VD-TD Drop Ships inbound towards Korolis Sector, Quadrant Two. ETA approximate - 0030 hours. Recalibrating Ground Ordinance to avoid excess Friendly Fire. Reaffirming aerial perimeters and air supremacy..."
28- Captain’s Wench
This is an upscale dockside working girl (oxymoron?). She will only "be with" a Captain or Officer. She is prettier, cleaner, and more refined than what one would expect. She is more of an escort, making the captain buy her drinks and food (as well as others). She actually works for the house to promote people to spend.
Pirate captain of the legendary Red Dawn, Amanita lives to strike fear into the hearts of others. Her S&M cult and smuggling operations often hide behind the guise of bakeries, but there is a reason for all that a person does.
NPCs can be so dry and bland when they come up and you aren't prepared for them. Other NPCs often times only have the stats rolled up and their personalities are neglected. That is where a list of simple characteristics can come in handy and you can stereotype the NPC and at least give them some kind of quirk that defines them a little better. Nobody may remember the innkeeper at that one city, but they may very well remember the innkeeper that picked his nose right before he gave the players their change. Just some little things to define the NPCs and make them more real. Some can be used by players as well to spice up their character a little.
The creature known as Chadrak has kept his century long vigil over the dessicated tomb dedicated to the heroes of a war long past. What stories can this monster tell?
Welcome to my humble home. Feel free to stay as long as you like, if you remain at all. Do be warned, though, the place is a bit... unstable...
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
Want to avoid fighter types focusing on swords? Make Longswords and Bastardswords the weapon of the Noble class, with a death penalty for other to carry. These weapons will be ornate and finally crafted. Adventurers will be stuck with cheaply made broad and shortswords, while professional fighters might use two handed swords.