My take on Dracula for my 1640's Demon Hunting Game
The fearsome horror of the Drow-Beholder-Liche!
"Would you prefer I run my sword through your spine and leave you laying here for the wolves to gnaw upon or to just burn you alive with my magic? I would prefer to collect what I am after without the use of violence, but make no mistake I will kill you to remove this trinket from the hands of humanity."
~Halimath the Wanderer~
Roaming the back roads, ever searching for his lost head. Beware the Headless Motorcycle Man.
The evil queen of Mysantia (from 1981)
Ex-daughter of wealthy corporate execs and former leader of The Rust Scopions turned information broker and mercenary, suitable for sci-fi/cyberpunk games
Marked One, a tattooed warrior who is more than he seems...
The Man who Burned is coming to this world again, ready to hear your screams of pain and joy.
This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.
In the modern age a persona is indistinguishable from a person. They magnify what is within us, and what we bring out within others. It is a shared delusion powerful enough to claim a life of its own.
Bishop O'hara is having a rough time after his recent trip to hell... (Violent Content, discretion advised)
Major and minor villains,some can be used for other genres
THE CULT OF DONE!!!!!!!!!!!!!
100 word challenge, Super Villain
Born in 1969, just a few weeks after the Apollo 11 mission landed on the moon, Ike Rust's adult life became, in itself, a giant leap for mankind. However, it was not a leap mankind was willing to make with him.
The Admiral of the Fleet, an exemplary commander, peerless in skill, ruthless in execution.
Also happens to be a 14 year old girl.
A mad scientist, a cyborg, a visionary, a man of god
Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.
A soldier who deserted his command.
A goddess with a holy object of veneration in every pocket, wallet and bank; as well as down the sides of the big comfy chair in the inn.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.