A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
He is a beast and a paladin; a monster and a hero. He is a companion to heroes; a walker of the roads. He is not what you expect when you think of as a Hero or Heroic Companion, but he has saved a number of worlds.
He is also one of the largest dogs you will ever meet.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
Throughly despising the intrigue and scandals of the royal court,Prince Michael has never mourned the loss of his crown and inheritance to a treacherous advisor of his father’s. No,inflicting vengeance on the usurper and reclaiming his throne is too petty for him. He has a more important quest to fulfill..
All of the world is an adventure, and Aunt Queen, as she likes people to call her, has experienced alot of it. Old age has confined her to her home, and curio shop where she collects and sells cameos, books, and antiques.
Forget the white mare with swan wings, Spellshaper is a completely different kind of pegasus. He is a hell raising, head tossing, hot blooded beast with one driving passion…to race.
A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.
Lancid is. Lancid does. Lancid cares not.
At first glance, Gray appears to be a normal human. A little exotic looking, but that’s it. But appearances are so often decieving…
Kagero is amoung rare kind of Ninjas serving that she is a woman. She spent her years as her Grandfather’s pupil until he was killed by her major enemy, the Kawagami. She fought with Tsimbaro a trusted friend until he disappeered. She now is a Ninja Wanderer following where her feet take her.
Felice is an Elven girl with a lot of features to her. She’s kind to most, unless she meets there need to shed of blood. She’s both physically and mentally strong and lends a hand towards others. She has a secret to her that no other has.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
He was a madman, that was undeniable. The called him a prince because of the remains of a noble bearing and fine clothes. But sometimes, in his lucid moments, he seemed very sad.
Competent horsewoman, fauna instructor, and dagger wielder. This youthful maiden is also xeric: adapted to desert survival. Alia also has minor fire control, ranging from smoke to sparks to burning to warmth.
Snowflake is a white-scaled dragon that has gone slightly mad: not only does she like people (not for lunch,that is!), but she wants them to be happy and fine, even if it is not to their liking…
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.