The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
He is a beast and a paladin; a monster and a hero. He is a companion to heroes; a walker of the roads. He is not what you expect when you think of as a Hero or Heroic Companion, but he has saved a number of worlds.
He is also one of the largest dogs you will ever meet.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
Throughly despising the intrigue and scandals of the royal court,Prince Michael has never mourned the loss of his crown and inheritance to a treacherous advisor of his father’s. No,inflicting vengeance on the usurper and reclaiming his throne is too petty for him. He has a more important quest to fulfill..
All of the world is an adventure, and Aunt Queen, as she likes people to call her, has experienced alot of it. Old age has confined her to her home, and curio shop where she collects and sells cameos, books, and antiques.
Forget the white mare with swan wings, Spellshaper is a completely different kind of pegasus. He is a hell raising, head tossing, hot blooded beast with one driving passion…to race.
A flamboyant sea captain with a small crew and vessel. He searches the seas for any and all cultural legends, simply out of curiousity.
Lancid is. Lancid does. Lancid cares not.
At first glance, Gray appears to be a normal human. A little exotic looking, but that’s it. But appearances are so often decieving…
Kagero is amoung rare kind of Ninjas serving that she is a woman. She spent her years as her Grandfather’s pupil until he was killed by her major enemy, the Kawagami. She fought with Tsimbaro a trusted friend until he disappeered. She now is a Ninja Wanderer following where her feet take her.
Felice is an Elven girl with a lot of features to her. She’s kind to most, unless she meets there need to shed of blood. She’s both physically and mentally strong and lends a hand towards others. She has a secret to her that no other has.
A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.
Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.
He was a madman, that was undeniable. The called him a prince because of the remains of a noble bearing and fine clothes. But sometimes, in his lucid moments, he seemed very sad.
Competent horsewoman, fauna instructor, and dagger wielder. This youthful maiden is also xeric: adapted to desert survival. Alia also has minor fire control, ranging from smoke to sparks to burning to warmth.
Snowflake is a white-scaled dragon that has gone slightly mad: not only does she like people (not for lunch,that is!), but she wants them to be happy and fine, even if it is not to their liking…
The accepted mode of getting otherwise unobtainable information is to go visit the cranky old hermit living in the mountains. It's just the sensible thing to do. So, naturally, everyone takes their monthly excursion to the hermit's hovel to consult him on everything, from lock-jaw to lovesickness, necromancers to nasal viruses.
Now, if everyone's always visiting the poor old hermit, there's going to be an enormous queue... "Wellcome to the Hermitt's Hovele, Please Take Ye a Number and Have Ye a Seate" reads the sign outside the packed dwelling.
Imagine the poor hermit, having retreated into the mountains to escape this precise situation...