Every winter, a humble tinker man wanders through the villages, giving toys to the children…
Ã¢??IÃ¢??m not telling that story againÃ¢?Â the bard protested, leaning on the hearth of the inn with his arms crossed in defiance Ã¢??everyone has heard it over and overÃ¢?Â¦why not something else?Ã¢?Â
Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
"I have seen the beast, tentacled and cruel. Tore out me eye, it did, like pickin’ a plum. It’s cursed, I tell ye, cursed to its cold heart."
-Jerboam the Sailor
Misunderstood and much maligned, the Hek is a traveller who dreads violence. If it only understood the violence it caused.
Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.
He shuffles along in his ragged clothing, mumbling “Leave me alone”.
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.
A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al’Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.
A product of chaos storms and waaaaaaaaaaaay to much caffine, Beet has boundless energy and the single mindedness of a stick.
Two unlikely people. An unlikely pair. An unlikely love.
A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
He is a beast and a paladin; a monster and a hero. He is a companion to heroes; a walker of the roads. He is not what you expect when you think of as a Hero or Heroic Companion, but he has saved a number of worlds.
He is also one of the largest dogs you will ever meet.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?