"Why’s she want the rings? Heh, ye ain’t the first ta ask. Well, why’s the wind blow? Why’s the shark bite? Trust me, lad, you don’ want ta question her nature, jus’ as ye wouldn’ question mother nature. I say she’s lookin fer somethin’ - gods save me when she finds it."
- Ben "The Biter" Yardrin, sailor
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
If you see a dirigible flying in the air, yell out "Issrie, Harel, Moore, Jesai, Anmae! as it might be the Sky Willow.
Every winter, a humble tinker man wanders through the villages, giving toys to the children…
Ã¢??IÃ¢??m not telling that story againÃ¢?Â the bard protested, leaning on the hearth of the inn with his arms crossed in defiance Ã¢??everyone has heard it over and overÃ¢?Â¦why not something else?Ã¢?Â
Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
"I have seen the beast, tentacled and cruel. Tore out me eye, it did, like pickin’ a plum. It’s cursed, I tell ye, cursed to its cold heart."
-Jerboam the Sailor
Misunderstood and much maligned, the Hek is a traveller who dreads violence. If it only understood the violence it caused.
Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.
He shuffles along in his ragged clothing, mumbling “Leave me alone”.
Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).
Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.
A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al’Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.
A product of chaos storms and waaaaaaaaaaaay to much caffine, Beet has boundless energy and the single mindedness of a stick.
Two unlikely people. An unlikely pair. An unlikely love.
A sculpture does not create beauty and art. He merely releases that which is hidden in the stone.
The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.
The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).