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December 4, 2005
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Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Jonn Swordsman    NPCs  (Major)   (Technical)

“Where do they get those marvelous toys” you ask. The other hero smiles, “I guess you have not been hooked up.” He hands you a card.
Jonn Swordsman
Maker of Devices for the Discriminating Operative

December 4, 2005
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Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Candi    NPCs  (Minor)   (Technical)

Hanging on the arm of a wealthy upper crust man, she was the perfect arm charm. But you swear, you have seen her before.

December 4, 2005
Hits: 3691
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Ofc Beatrice Wydman - Fidgit    NPCs  (Minor)   (Technical)

A hypercaffinated ball of technical investigation energy.

December 4, 2005
Hits: 4934
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Chandler II    NPCs  (Major)   (Technical)

"I am."

Siren no Orakio
December 3, 2005
Hits: 5703
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Doctor Adamson and Jillia    NPCs  (Major)   (Technical)

A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.

March 15, 2005
Hits: 4623
Comments: 9
Ideas: 0
Votes: 8 / 2.000000
Hucken Fyreb'lls    NPCs  (Minor)   (Technical)

An quirky Gnome with little patience and much skill with a flame.

August 6, 2004
Hits: 4553
Comments: 6
Ideas: 0
Votes: 7 / 3.142857
Lectic    NPCs  (Minor)   (Technical)

A sentient machine which churns out useless items, but may have a more important task. (actually an It).

January 31, 2004
Hits: 8204
Comments: 10
Ideas: 0
Votes: 13 / 4.346154
Carmo    NPCs  (Minor)   (Technical)

Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp

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