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MoonHunter
December 4, 2005
Hits: 4099
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Jonn Swordsman    NPCs  (Major)   (Technical)

“Where do they get those marvelous toys” you ask. The other hero smiles, “I guess you have not been hooked up.” He hands you a card.
Jonn Swordsman
Maker of Devices for the Discriminating Operative
888-555-1212

MoonHunter
December 4, 2005
Hits: 3798
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Candi    NPCs  (Minor)   (Technical)

Hanging on the arm of a wealthy upper crust man, she was the perfect arm charm. But you swear, you have seen her before.

MoonHunter
December 4, 2005
Hits: 3659
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Ofc Beatrice Wydman - Fidgit    NPCs  (Minor)   (Technical)

A hypercaffinated ball of technical investigation energy.

MoonHunter
December 4, 2005
Hits: 4882
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
Chandler II    NPCs  (Major)   (Technical)

"I am."

Siren no Orakio
December 3, 2005
Hits: 5654
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Doctor Adamson and Jillia    NPCs  (Major)   (Technical)

A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.

Pieh
March 15, 2005
Hits: 4589
Comments: 9
Ideas: 0
Votes: 8 / 2.000000
Hucken Fyreb'lls    NPCs  (Minor)   (Technical)

An quirky Gnome with little patience and much skill with a flame.

Dhui
August 6, 2004
Hits: 4516
Comments: 6
Ideas: 0
Votes: 7 / 3.142857
Lectic    NPCs  (Minor)   (Technical)

A sentient machine which churns out useless items, but may have a more important task. (actually an It).

ephemeralstability
January 31, 2004
Hits: 8177
Comments: 10
Ideas: 0
Votes: 13 / 4.346154
Carmo    NPCs  (Minor)   (Technical)

Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…

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Random Idea Seed View All Idea Seeds

Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 4xp


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