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Pieh
March 15, 2005
Hits: 4265
Comments: 9
Ideas: 0
Votes: 8 / 2.000000
Hucken Fyreb'lls    NPCs  (Minor)   (Technical)

An quirky Gnome with little patience and much skill with a flame.

Dhui
August 6, 2004
Hits: 4214
Comments: 6
Ideas: 0
Votes: 7 / 3.142857
Lectic    NPCs  (Minor)   (Technical)

A sentient machine which churns out useless items, but may have a more important task. (actually an It).

ephemeralstability
January 31, 2004
Hits: 7803
Comments: 9
Ideas: 0
Votes: 12 / 4.375000
Carmo    NPCs  (Minor)   (Technical)

Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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