The Traveling Wizard is a man of minor repute. He has made great impacts on a few places and people. Those that know him, know him to be powerful. However, most do not know him, for he travels the world. He seeks experience and knowledge, craves adventure. The journeys of the Traveling Wizard seem to never end.
Estranged from his family, Melvin can usually be found sleeping in the back of an ox pulled wagon that is driven by his cat familiar.
An adorable old man that entertains kids with old histories of heroes. But behind that appearance lies a powerful wizard with a hard mission.
Once the daughter of a royal family of the Living Lands, Golden Tears Mistress forsook her family’s ancestor offerings in exchange for the privileges of the court of First and Night-Crowned Wolf.
Many people are of the opinion that having second sight or a sixth sense would be advantagous and desirable. Mona would disagree.
Julia went from riches to rags…
A soft smile and good nature hides this mans true intentions.
Those that know him have long ago forgotten his last name if he ever had one. Once a respected adventurer of great reknown he has since fell into mindlessness and general senility. An elf of no little confusion, his great knowledge is still available, just difficult to get to.
A very powerful mage ready to help out anyone in need. She’s very smart so you should usually listen to what she says.She is mainly a specilist in the element of water and a little in the element of air.She takes the ring of fire so she can use the element that she doesn’t know much about as an advantage to learn more about it. She uses a quarter staff as her weapon and she only wears a light robe.
Before the county of Corvis, there was the Wizard Corvus. Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis. Over his 800 year span, he created thousands of magikal items of various types and power level, some of which survive to this day.
A shrewd sorceress that speaks many tongues. Talented in her art of magic and having a true aim with the dagger. An independent witch with ties to the wilderness. A power not to contend with.
Locked away for his crimes by the gods themselves, he is the greatest spellcaster of all time.
After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.
A noble barbarian warrior who seeks to bring down the trappings of civilization and return humanity to the wilds.
An elder lich recently returned from a journey across the worlds who seeks an artifact of ancient times.
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
A wizard forced to rule over others, now deceased.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.