A socially inept and ugly human monk, with a smattering of arcane skills, on a quest of vengeance to find his mentor’s killers.
Raven man is half raven an half man. He has bird feet and wings.
Larkin thought that she was just like the other girls in her village. Her mother was a local crofter, but her father was an incredibly wealthy man who was seldom around but cared very deeply for her mother. Now her mother has passed away, her father hasnt come back, and things are starting to happen to her, things that are neither natural or explainable…
Patrick Greenbottle was once a normal halfling with a love of potions. Now he has been transformed into something much more.
When did it all start? He would never know for sure, although he traces it, like a finger on a map following the broad river back to the invisible thread of the beginnings, to one evening early winter.
A great demon of death and destruction.
Tainted. Witch. Hellspawn. Freak. Monster. How often does one have to hear this until ... she makes the decision to stand up, stand up for them all?
Darken Flind is capable of harnessing the raw power generate from sacrifice and forge the struggling soul-essence into magical runes and charms. Bloodforging, as the practice is known, tends to be less subtle and benevolent than other forms of magic. However, a bloodbound object can be incredibly potent and deadly in the wrong hands.
(Name translates directly from ancient Egyptian as: Strong Protector, the Hidden One.) A mysterious shaman appearing without regard to wheres and whens, upon the divine bidding of other Realms. An entity of legend, belonging to a legendary and ancient sect.
A suspicious mage with a taste for making things.
Clef was a regular gnome, just like all of the other gnomes. It just happened that his area of interest was not so agreeable to the other gnomes…
Bumbling young wizard, who could link the PC’s to an ancient and reknowned guild…
This cute little girl may not be quite what she appears.
Tormented by human children as a lad, Wistan lost his eyes in a cruel prank gone wrong. He now makes magical toys to kill and torment human children.
It was rumoured that John Chard had made a deal with a demon, but perhaps it was mere idle rumour and speculation.Or maybe not…
Rurik was a powerful Necromancer, but he didn’t want to be evil.Just because he knew the Dark Arts, he did not think that he should be harming others all the time.Mostly, he wished only to be left alone…
Tired of the constant harassment from human hunters, Cobrais took upon him a human form and sought to dissuade the humans from seeking out his people ever again.
Veng the Manipulator is one of the most hideous enemies to mankind the world has ever known. His unique combination of Psionic abilities and magic items allow him to sneak into his victims dreams, and modify and direct the dreams, as well as “adjust memories”. Over the years, he has ‘programmed’ an insidious network of totally devoted followers. Using his natural ability of ‘Wisdom Drain’, he has created an army of willing slaves.
He is the one that whispers dreams of power and conquest in the ears of those in positions of power (or positions to take said power). He not only motivates them, he gives them ideas and plans (which they think are their own) to conquer the city/ country/ world. He manipulates the weaker minds around him, so they will follow his designated puppet. Using their own greed and lusts, his puppets will destroy the world as it is now… turning it into one where Gathrack and his kin would thrive.
And who would suspect a pet cat as the instigator of a world in chaos.
He is a very powerful mage for his age at 26. He has led a very normal life, well at least as normal as you can get with a mage.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).