Dare you approach the great and mighty Modock! KNEEL!
The price was high - and it may be higher. But is all worth it for the magic…
A king so vile and treacherous was cursed many centuries ago to forever roam the earth. He is now a serf of earths will and shall be anywhere needed to stop the destruction of earths its bueatiful landscapes and creatures.
A cold and cadavorous collection of nefarious necromancers.
Daltorz was the greatest weapon of the Summoners and but in the end he caused the downfall of hundreds of magicians and today his very name strikes terror in the hearts of wizards.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
The Headsman is drawn to areas where great injustices have occurred. ... He is absolutely cold and emotionless. The only mercy he knows is swift death.
“MINE!!!!” thundered the demon as he caught site of the chests of gold coins. With a gesture of his hand the chests rose, sundering the enchantments which held them down and drew them towards him.
30 slingers of spells, vendors of enchantment, and bizarrement.
"You would be wise not to cross me. I have powers that you cannot even begin to comprehend. Do not anger me, lest I turn you into a goose, fat and ugly. Then if you are lucky and I am in a forgiving mood, I won’t eat you for supper."
Based on Muro’s Archaic Words Challenge, the word myomancer.
Thirty Mages for every kind of magical world out there.
Do as thou Will…
“Do you trust me? Do you feel I can get you through this night?”
They looked unsure. Slowly, each nodded. One even spoke, “I believe you can get me through this night.”
“Good. I believe we can reach the morning light. Now here is what we need to do…...”
Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity
Creator of the Black Book, the primogen tome of necromancy, few names are as feared or reviled as that of Mastere.
Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.
James does not have any intrest in power, money or any of the other things necromancers normally desire. He is a content man but as he is hounded by his former and disappointed master he is being pushed quite close to the edge.
A freed air elemental, with a reason to stick around.
A voice as supple as silk, a face hidden in the shadows of a hood, yet the words she speaks are colder than the grave and burn more furiously than any inferno.
The saloon was smokey on the hot prairie night. She looked over her fan at her fellow players. The fan hid her smile, but not the smile in her eyes. “Well Gentlemen, I think I won’t call you on that.” Her dollars hit the table. “I think I’ll raise.”
A massive iron key - 2’ length, 20 lbs forged with demonic faces from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item are subject to [Effects_of_Touching_Powerful_Evil_Artifacts]