Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."
Human Interaction and Relations Robot, female appearance
Behind every great man is an astonished woman. Or the woman who did it for him.
Man, machine, ghost, myth, legend, hero, and villain. No one is really sure who, or even what the Iron Ghost is.
Thirty wenches to pour the beer and feed hungry customers. And do other things as well...
'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'
Marla (Fight Club) - as the salesperson whose species reproduces by cloning or similar technology.
PC generated by random generator
28- Captain’s Wench
This is an upscale dockside working girl (oxymoron?). She will only "be with" a Captain or Officer. She is prettier, cleaner, and more refined than what one would expect. She is more of an escort, making the captain buy her drinks and food (as well as others). She actually works for the house to promote people to spend.
A wanderer of sorts, Brelan is one of the few Kel’Regar men who have chosen to mix freely with the greater galactic society, having found his calling at last behing the bar.
Being a picky eater as a vampire can be quite troublesome.
Some people have neither good nor bad luck; they instead have a certain whimsy of fate attached to them, placing them at the center of bizarre events whether they wish it or not. Joseph Random is one such individual…
"One for you," He mumbled, pouring some rum onto his boots, "And a few gulps for me, and we’re off."
He took a large gulp from the bottle, put his boots on, and was out the door in a flash.
"Looking for something?, a nice little suprise for the wife?; No. Or perhaps you are looking for that which you cannot buy on the open market.. Yes.. well whatever it is, we no doubt have it."
What if the innkeeper knew what you wanted before you did?
Why did you buy all those Iron Spikes?
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
First, you get the gold. Then you get the power. I could care about the women, I’ve had the men in the palm of my hand since I was 17.
Memoirs of Wealth, excerpt
30 Mostly Maddening Merchants
It is a small, lively town like so many others. Do you wonder who are the movers and shakers here?
A pioneer, visionary, alchemist and industrialist, archibald Ganse was a man well ahead of his time.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.