30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub
Extracted from the 30 Powers Armors submission, caught in development hell
"As he said this he blessed them with his amulet that held the Firestone, which is called also Seenu's Eye. Immediately the priestesses began to praise Tinay, and the people were greatly amazed."
- The Gospel of Dorcas, 7:20-21
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
The city of pigs
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.
Diad, Teamsters Guild-boss
Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
Need to get a messenger bird to someone? Give 'em a Bird Brain
"Getting their attention is easy, you just need to hold it. But that doesn't concern you. Just make sure it's quick, then move on. You'll know when I wink."
An Introduction and look at Pc's, plots, and plans
Instrument or Monument? These blur that line.
Barathra is quite simply the Land of the Dead, the Afterlife. It, simply put, defies the Atheians' expectations. After all, for most, it is Hell.
The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.
the three pillars of robots
Come you Masters of War...Thirty generals, some of them effective and popular with their men, others anything but.
There are three things, each sacred and bearded: Moon, Monks, and Moss. All connected. Tied together by the Monks of the Bearded Moon, an old order of healers, mystics, bearers of the secret knowledge, and inheritors of the Bearded Moon's gifts. Theirs is a sect full of mystery and bound by ritual.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.