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Alia
March 17, 2003
Hits: 5812
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Alia SunSoar    NPCs  (Extras)   (Travelers)

Competent horsewoman, fauna instructor, and dagger wielder. This youthful maiden is also xeric: adapted to desert survival. Alia also has minor fire control, ranging from smoke to sparks to burning to warmth.

ephemeralstability
March 15, 2003
Hits: 5966
Comments: 9
Ideas: 0
Votes: 10 / 3.300000
Quill of Fine Writing    Items  (Tools)   (Non-Magical)

An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.

Ria Hawk
March 13, 2003
Hits: 4714
Comments: 6
Ideas: 0
Votes: 6 / 3.000000
Cat's Eyes    Items  (Jewelry)   (Magical)

There are precious few things that allow time-travel.  Cat’s Eyes is one of them.

Ria Hawk
March 13, 2003
Hits: 4301
Comments: 5
Ideas: 0
Votes: 11 / 3.818182
Felia    NPCs  (Minor)   (Criminal/Espionage)

Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer.  But every once in a while, a pawn is given the power to turn against the master.  Such a one is Felia.

CaptainPenguin
March 13, 2003
Hits: 4675
Comments: 4
Ideas: 0
Votes: 6 / 3.833333
The Prince of the Endless Corridor    NPCs  (Major)   (Mystical)

Locked away for his crimes by the gods themselves, he is the greatest spellcaster of all time.

CaptainPenguin
March 13, 2003
Hits: 4272
Comments: 4
Ideas: 0
Votes: 13 / 2.961538
The Nine Abyssal Vales of Kthor    Plots  (Crisis)   (Side-Quest)

The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?

Karadas
March 11, 2003
Hits: 7602
Comments: 8
Ideas: 0
Votes: 13 / 3.115385
The Labyrinth    Dungeons  (Any)   (Puzzles)

Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun."

ephemeralstability
March 11, 2003
Hits: 6248
Comments: 8
Ideas: 0
Votes: 7 / 2.500000
Alexir the Melancholic    NPCs  (Minor)   (Artistic/Performance)

A melancholy bard, with good reason.

ephemeralstability
March 11, 2003
Hits: 5954
Comments: 9
Ideas: 0
Votes: 10 / 3.750000
Catacombs    Plots  (Discovery)   (Single-Storyline)

Silent voices in the catacombs of hush demand call out to the King in his sleep. He awakes, pale as bone, raving and delusional, whispering of the Retribution of the Charred Skulls. The servants look on horrified at their foaming lord…

Karadas
March 9, 2003
Hits: 4675
Comments: 7
Ideas: 0
Votes: 6 / 2.916667
Revenge or Death?    Plots  (Duty)   (Side-Quest)

Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?

strom
March 6, 2003
Hits: 4328
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Dark Tides    Plots  (Discovery)   (Single-Storyline)

A mad necromancer is bent on enslaving the world.

manfred
March 4, 2003
Hits: 5343
Comments: 7
Ideas: 0
Votes: 4 / 4.000000
Tome of Illusions    Items  (Books and Scrolls)   (Magical)

Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.

manfred
March 4, 2003
Hits: 8149
Comments: 13
Ideas: 0
Votes: 9 / 4.444444
Weapon at hand    Items  (Melee Weapons)   (Combat)

A pilgrim’s protection, an assassin’s friend, a weapon of no great power.

A weapon of surprise.

CaptainPenguin
March 3, 2003
Hits: 6180
Comments: 11
Ideas: 0
Votes: 7 / 3.142857
Honest Wrekk    Lifeforms  (Constructed)   (Any)

Masters have come and gone, but Honest Wrekk has always been around.

ephemeralstability
March 2, 2003
Hits: 3808
Comments: 5
Ideas: 0
Votes: 11 / 3.272727
Tact    Plots  (Crisis)   (Single-Storyline)

The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…

strom
February 28, 2003
Hits: 3791
Comments: 2
Ideas: 0
Votes: 7 / 2.500000
Ur'Jund    NPCs  (Mythic/ Historical)   (Mystical)

After 100 years of imprisonment he will be free. Free to stalk the enemy, and to satisfy a consuming impulse to kill dark elves.

Erik
February 27, 2003
Hits: 7108
Comments: 15
Ideas: 0
Votes: 18 / 4.194444
Culbert's Wedding Band    Items  (Jewelry)   (Magical)

Unfortunately for Culbert, his bride was more than he bargained for…

Kassil
February 26, 2003
Hits: 12189
Comments: 10
Ideas: 0
Votes: 6 / 3.666667
Siel'zar    Items  (Wand/Staff/ Arcane)   (Villanous)

In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…

Erik
February 25, 2003
Hits: 11150
Comments: 15
Ideas: 0
Votes: 13 / 3.269231
The Golem Wars    Plots  (Discovery)   (Side-Quest)

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

Erik
February 25, 2003
Hits: 7118
Comments: 13
Ideas: 0
Votes: 12 / 3.125000
Mana Orb    Items  (Wand/Staff/ Arcane)   (Magical)

A magical item that comes in great use.

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Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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