Every year, the Lizardfolk, who call themselves the Quetzalx, send traders to the colony of Armegk, bringing with them their special kind of gold…
Never Ending Silence is the greatest Death-Knight of the Ghostlord known as Frozen Priestess Adorned With Bloody Feathers, and he is very good at his job.
When Bianca was blinded, many people said that she would never fight again. But, then, Bianca has always enjoyed being above expectations.
Rangerwood is an immense, heavily wooded area that covers a bulk of northern Aros. The inhabitants of this region are mostly human. Most of those that live in the woods are rangers or druids and almost all of these hold the title of Seekers.
In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.
Many people are of the opinion that having second sight or a sixth sense would be advantagous and desirable. Mona would disagree.
A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution. The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain. It is in the royal library in the lost city of Asylum.
Once a year, the army rounds up the Mad and takes them to the City of Asylum. While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes. Yet one might not be mad….
A spear that could undo the enemy, or undo the beholder…
Sometimes things are simpler then they look…
The players are sent to find an ancient army that has sworn to protect the land. Beware, nothing is as it seems…
This is said to be the box in which Urku, creator of the Orcs, captured the sun.
There is a platform, large enough to walk three steps across, in the desert…Once you stand on it, it immediately becomes dusk of a strange color, and the desert temple towers just behind to you…
This wizard had unlimited power, until he lost his marbles…
In the thick, swampy jungles of the south, the oldest and greatest city of Lizardfolk rises majestically over the forest canopy.
This, the largest and most populous city in the world, is a port ruled by thieves, murderers, and crooks.
Some say that Darigus was murdered for his treasure. Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter. And some say that Darigus isn’t dead, and took off with his treasure. But no one knows for sure…
In the burning desert stands a symbol of hope, prosperity, and peace, the place known as Glass Mountain.
Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.
Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.
The great mage Cicero Talaten and his family suddenly vanished one day two hundred years ago. The bodies of his wife, daughter, and one of his sons were found on the grounds of his ancestral home. But what of Talaten himself, or his other son?
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.