A town with rather strange inhabitants is in need and offers a moral decision for the party…
The rampaging goblin army that fell the Great Castle Craghold used this evil catapult to do it. That, and a number of their troops as sacrifice…
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
Chome was an unlucky magician that lost an arm in a horrible spell backfire. Undeterred he created this necklace which gives him a phantom arm.
When valuable fish start floating downstream dead, the people of Shori fear for the worst.
A beautiful, broken land tended by feudal families. Densely forested, this land holds many mysteries in the areas not cleared, and some mysteries are dangerous.
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
This village is at the far northen extent of civilized lands. Far Tragin is within the Northern Wastes and is constantly plauged by danger. The folk who survive here are the hardest you will find.
Stone Gauntlets crafted from the hands of a Stone Golem that are both beneficial and a burden to the user…
A member of demons from another plane come to feast on our pain, Bualgathor is an outcast among his kind, for he feasts on the pain of other horrors
New Herbia is a new expanding town founded by a two adventurers who accidently destroyed the town that used to be there. Now it is larger and more popular than ever…
A large steel shield in the form of a sea-shell attributed to Athena, the goddess of civilization, craft wisdom and war.
The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
Grordrim rules the coutry of Faz-Gnomedrax with an iron fist. Unlike most dwarves, they prefer the forest. Grordrim is quick to kill anyone who he thinks is a spy.
Twin elvish short swords. Used in the same manner as Drizzt Do’Urden fights. Slightely curved tips etched in runes. Wielded by Hathil.
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.